High Speed | |
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Manufacturer | Williams |
Release date | January 1986 |
System | Williams System 11 |
Design | Steve Ritchie |
Programming | Larry DeMar |
Artwork | Mark Sprenger, Python Anghelo |
Music | Bill Parod, Steve Ritchie |
Sound | Bill Parod, Eugene Jarvis |
Voices | Steve Ritchie, Larry DeMar |
Production Run | 17,080 |
High Speed is a 1986 pinball game designed by Steve Ritchie and released by Williams Electronics. This game was based on Ritchie's real-life police chase inside a 1979 Porsche 928.[1]. He was finally caught in Lodi, CA on Interstate 5 and accused of speeding at 146 mph..
During its design, High Speed was jokingly called "High Cost" by some rival Williams designers due to its then-high production cost. The advances in the mechanical design that went into High Speed, coupled with the machine's popularity, led to many machines being kept in service much longer than was previously the norm. The play surfaces of the machine were not initially given as much attention, leading to many High Speed machines seeing service to this day in extremely worn condition. Williams rapidly addressed this issue by making mylar playfield covers available and later adding hard clear paint coats to their playfields.
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The game was noted for the following firsts:
High Speed sold 17,080 units.
High Speed was one of the games (along with 1986's Pin*Bot and 1984's Space Shuttle) that helped revitalized the pinball industry, which had become stagnant due in part to the North American video game crash of 1983.
Notable pinball designer Pat Lawlor[2] and pinball programmer Dwight Sullivan[3] stated that High Speed is one of their favorite games.
A sequel to this pinball was released by Ritchie in 1992. Called The Getaway: High Speed II, the game also featured some new pinball innovations.
Rare Ltd. adapted High Speed into a video game for the Nintendo Entertainment System; Tradewest published the game, which is also called High Speed, in 1991.
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